Other features include the ability to put aircraft on aircraft carriers, load amphibious warfare ships (LSTs, etc.) with troops, and load / drop airborne units. This takes a bit of getting used to for an old grognard like me, but is an acceptable trade-off for the overall system the game uses. Effectively, players fight World War II with groups of battalion-sized units, and not divisions or armies. The game lacks the ability to “bucket” forces into larger units, such as brigades, divisions, corps, etc. Furthermore, selections can be screened for specific unit types (air, naval or land) allowing for mass movement of forces. This is key to someone playing a smaller nation, such as Colombia, that lacks a military production capability.Ĭontrols are standard for most RTS games-the ability to select large numbers of units at once, and other basic RTS controls. In addition, the game allows the selling of reserved units by human and AI players while not selective, the AI will often offer up to human players excess or outmoded equipment. Players have to keep track of military pay and benefits, which result in greater recruitment numbers, as well as keeping units in reserve or active mode. Individual ships, aircraft squadrons and land battalions are the basic size of the units produced. Production of military units is provided by buildable naval, land and aircraft factories. The game runs on hourly turns, and can be fairly fast on the highest settings. ![]() Factories produce a mixture of goods (Military, Industrial, Consumer) that are used to supply military forces, build other objects (airfields, ports, etc.), and provide for your population. Gameplay is fairly simple it is basically a RTS (Real Time Strategy) game on super-steroids. While there are four (and more to be released) campaign games and numerous scenarios, I honestly prefer the free-play of SR36’s Sandbox. However, when was the last time you could play a “World War II game” and end up fielding F-86 Saber jets by 1944? Or see what happens if the USA stayed out of the war entirely, or focused on defeating Japan instead of Germany first? SR36 allows players, in Sandbox mode, to literally re-draw the global map as they see fit. Such an ambitious task means that many of the historical nuances and events that gamers expect from a World War II game, such as the Spanish Civil War, are ignored entirely (as of the release BattleGoat has stated that more historical events will be added in later patches). This is both the strength, and one of the weaknesses of the game. You can literally start the game with biplanes, and end up fighting with Mechs. ![]() Supreme Ruler: 1936 ( SR36) is a global political-warfare simulation that begins in early 1936 and can be played into the 2070s. It is a game engine that I greatly enjoy, so I tend to be a bit of a stickler on the finer points of play! Consequently, this review will be a bit more critical than some I’ve done. I even do some modding of these extremely flexible games and have posted more than a few mods on the very active BattleGoat Forums. I’ve played the games since Supreme Ruler 2010 ( SR2010) and have been addicted ever since ( SR2020 and SR-Cold War). Weak AI, especially in naval and strategic air warfare, and in amphibious operations. Extensive replay value.įailed Basic: Scripted events result in odd ahistorical situations. ![]() Complex economic system and technology tree. Ability to play as any major or minor power, with thousands of possible unit designs to select from. Upgraded graphics, GUI and other cosmetic changes from previous Supreme Ruler games. Passed Inspection: Battalion-level simulation of world conflict, starting in 1936, with no set end-date. ![]() Supreme Ruler 1936 – PC Game Review By Robert Mackey
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